During the first few days of my internship at Intrepid Studios I was tasked with creating this small asset as a way to warm up and get introduced to the studios pipeline and naming conventions. It had been a while since I last did any hard surface modeling so I took the chance to do most of the work in Maya and only add some break-up and sculpt the gemstone in ZBrush. Baking and texturing was done in Substance 3D Painter and then rendered in Marmoset Toolbag 4.
Working with such a small triangle count was challenging but since the ring would be very small in game I could rely on the normal map more to push the surface detail without having to include it in the topology.
It was a great project to get started and I really enjoyed texturing it. :)
Lots of love and gratitude to the team at Intrepid Studios for the feedback and encouragement!

concept art provided by Intrepid Studios
https://ashesofcreation.wiki/Scarlet_Remembrance