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Scarlet Remembrance - Ashes Of Creation

During the first few days of my internship at Intrepid Studios I was tasked with creating this small asset as a way to warm up and get introduced to the studios pipeline and naming conventions. It had been a while since I last did any hard surface modeling so I took the chance to do most of the work in Maya and only add some break-up and sculpt the gemstone in ZBrush. Baking and texturing was done in Substance 3D Painter and then rendered in Marmoset Toolbag 4.
Working with such a small triangle count was challenging but since the ring would be very small in game I could rely on the normal map more to push the surface detail without having to include it in the topology.
It was a great project to get started and I really enjoyed texturing it. :)
Lots of love and gratitude to the team at Intrepid Studios for the feedback and encouragement!

Apart from the Diffuse, Normal and ORM map I also used an emissive map to give the gemstone more life

Apart from the Diffuse, Normal and ORM map I also used an emissive map to give the gemstone more life

Almost all of the modeling was done in Maya, only the gemstone parts are sculpted in ZBrush

Almost all of the modeling was done in Maya, only the gemstone parts are sculpted in ZBrush

concept art provided by Intrepid Studios 
https://ashesofcreation.wiki/Scarlet_Remembrance

concept art provided by Intrepid Studios
https://ashesofcreation.wiki/Scarlet_Remembrance